If you drink a Potion of Growth (DMG, p. 187) along with another potion, there is a small chance that it could become permanent. You may notice that some effects dont 100% align with every spell in 5e. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ive been running 5e for a little over a year. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. Its easy to imagine the weave as an exceedingly complex system of pipes. Wild shape says: You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. All food and drink within 30 feet of you is purified. 3d6 random gems appear near you, worth 50gp each. Spells, then, can be thought of as ways of tapping into that Weave, connecting a spellcaster to it (sometimes via another conduit, like a warlocks patron) and shaping it into the desired form. You and anyone within 10 feet of you must make a. And if you don't hit that the DC becomes 3, and so on and so forth. For the next minute, the only languages you know are Deep Speech, Primordial, and Sylvan. Potion of Superior Healing: 8d4 + 8 Healing, 2,000 gp, Rare. You fall asleep and have extremely happy dreams for the next minute, or until you take damage or a creature uses its action to shake you awake. Once you do so, you must finish a long rest before you can use this feature again. In contrast, we have the characters who are as chaotic, if not more chaotic, than the powers that they wield. A gentle gust of wind blows outward from you. Check out how this page has evolved in the past. In this instance, you guessed it, its the wild forces of chaos that underlie the order of creation.. This alone mitigates the risk so that more players might be willing to accept it. When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will. The spell can change its power, change its target, come to life, or incur a roll on the wild magic surge table. If you are wounded, you regain. During this time, you have the. chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. What happened to the spell I tried to cast? Your skin turns a vibrant shade of blue. All creatures within the pattern must succeed on a, You permanently gain one 1st-level spell slot but forget one cantrip that you already know. You regain, A third eye appears in your forehead, giving you, You make no sounds for 1 minute and you gain. For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. The Chromatic Rose is a unique magic item. Cast time: 3 sec. Plenty of the results also become more or less useful, problematic, or interesting based on context, which is fun and, I think, the big reason why this is such a popular subclass. One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute. Im here to have fun too, dammit, so maybe I want to be just as surprised by whats on the other side of the door as the adventurers. On a result equal to or lower than the spells level (treat cantrips as 1), there is a Wild Magic Surge. Something does not work as expected? If youd like, you can even have players make an Arcana check against a suitable DC to determine whether or not they have to roll on this table. Potion of Wild Magic. Effect. Your speed is reduced by 10 feet. For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns. You can't cast a spell from an item in beast form, nor use anything that requires speech or a body part that your beast form doesn't have. I know, that within the context of an RPG, this might seem pretty trivial, but if you take a step back, this is akin to the power of a lesser deity. Nathan . If you are not wearing pants, you instead fall prone. Your hair grows to double its current length over the next minute. When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. You lose the ability to smell for 1 hour. Potion of Wild Magic. You gain the ability to speak one new language of your choice. We have to remember, subclass descriptions are often vague so that players can come up with their own unique understanding of their abilities. These characters can be dangerous because theyll probably seek to invite randomness into any situation, be that with their magic or not. You regain hit points equal to the sum of the necrotic damage dealt. Crimson liquid that pulses like a heartbeat with dull light. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. It is limitless potential that can only be accessed, not controlled. 0903 Caster finds a potion that can instantly cause his death . The Wild Magic Sorcerer feeds off that love of the uncertain and unknown. Everyone remembers the moments where serendipity saved (or doomed) a D&D campaign; someone had just the right item or pulled off the most imaginative spell usage, or the wild magic sorcerer randomly poisoned the BBEG and won the party the battle. You can take one additional action immediately. Spells cost additional bonus round cast time. The reasons are clear: I created a couple NPC wild-magic sorcerers, and even in these cases, the players dont want to be around these characters. You lose proficiency in all skill rolls for 1d4 hours. Append content without editing the whole page source. All New Wild Beyond the Witchlight Magic Items. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You are vulnerable to fiends for 1 hour. Starting at 6th level, you have the ability to twist fate using your wild magic. When drunk, a creature regains 4d4 + 4 HP. You gain a random form of short-term madness (see the Dungeon Masters Guide). A spell such as, You are surrounded by a faint, pleasant odor. Change the name (also URL address, possibly the category) of the page. Living spells gain a full stat block, taking their main abilities straight from the text of the spell itself. Such ceatures cannot attack you or harm you unless they succeed on a, You are surrounded by a horrible, noxious odor for 1 minute. You are under the effect of a slow fall spell until they disappear after 1d8 days. Your hair falls out but grows back within 1 day. For the next minute, any creature you touch takes 2d6 lightning damage. You feel strong and powerful, like a wild beast. The power of your magic is strong! On a 1, roll on the Wild Magic Surge table which can be found below or on page 104 of the PHB. When you focus on how your character feels about the wild magic theyre connected to, you get to influence not only their actions when using the magic but their overall personality in general. 0906 Caster finds a potion that induces permanent . You teleport up to 60 feet to an unoccupied space of your choice that you can see. If not, the result is a Chaos Burst. For optimal dps, arcane mages are effectively capped at 20% haste, possibly lower. You cast faerie fire centered on yourself. Your size decreases by one size category for the next minute. For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. For the next hour, any time you make an ability check, roll 1d4 and subtract the result. If a spell requires concentration to maintain, it will say so in the "Duration" item of the spell description. For the next day, everything you say must rhyme. Both the wild magic sorcerer and the path of wild magic barbarian have abilities that reflect this chaotic side of the Weave. You are immune to intoxication for the next 5d6 days. Sprouting horns, claws, or wings (gain a racial trait from a playable race that has these properties). This has no effect if you were not standing on the ground when the spell was cast. My DM made contacting the chosen god of my PC the d10000 wild magic table. An identify spell will reveal its true nature. You gain an additional spell slot of your highest level for 1 week. Beginning at 18th level, the harmful energy of your spells intensifies. Such creatures cannot attack you or harm you unless they succeed on a, Your fingers become sore for 1 hour. They vanish after 1 minute. For 1 minute, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage. Mixing potions has a 1% chance of making one of the potion effects permanent (DMG, p. 140). Well, Tashas Cauldron of Everything explains that many areas of the multiverse are full of rampant magic that has a deep connection to intense emotions. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. Second, they can produce unpredictable magical effects all on their own. A random creature within 60 feet of you becomes poisoned for 1d4 hours. That's very odd. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Pixie Dust. 21. If they let you use Tides of Chaos to its fullest it can happen a lot. Find out what you can do. You gain 1d6x10 pounds. Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage as magic lashes out in retribution. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. Consuming this food deals 2d6 poison damage and causes the. This homebrew does not modify the Wild Magic Sorcerer origin. If the roll is even, you gain it. For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. Notify administrators if there is objectionable content in this page. Interestingly enough, neither of these subclasses directly reference tears in the weave. Such creatures gain. What about the wild magic barbarian though? Concentration spells Duration's will always read "Concentration, up to" followed by the maximum duration of the spell. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. Perhaps you were blessed by a powerful fey creature or marked by a demon. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. You recover 1 expended spell slot of your choice. Mordenkainens Faithful Hound could remain a faithful servant or become as violent as a wild dog. When drunk, a creature gains the effect of the detect thoughts spell (save DC 13). Wild Magic edit. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Celestials for 1 hour. Likewise, different areas have different wild magic tables. Mythic Odysseys of Theros. If there is no creature within range, you target yourself. Such creatures cannot attack you or harm you unless they succeed on a, You have a momentary vision of your own death. It would seem that it exists as almost a back current to all magic in the multiverse. Going by the rule that an item costs half of the total item value, Potions of Healing seem way overpriced for consumable items if you go by the non-consumable Magical Item value chart. Download the client and get started. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. Uncommon. One of the things that Scott and I talk about a lot and incorporate readily into games we play that arent D&D 5e is the idea that magic should feel well, magical. As barbarians are fueled by their intense emotions, mainly rage, they make an excellent conduit for these unchecked abilities. For the next minute, you gain resistance to necrotic and radiant damage. You are vulnerable to Beasts for 1 hour. You become invisible for the next minute. You can take one additional action immediately. You regain hit points equal to the sum of the necrotic damage dealt. Your skin turns a vibrant shade of blue. We're making potions to sell to the townsfolk in Potion Craft, a new alchemist simulator that's. This does the job but there's some . You may immediately take 1 additional action. Of course, it mightve just had something to do with barbarians being known for easier gameplay, and making another d100 table couldve been a bit over the top. It disappears at the end of your next turn. However, if they dont like the result of the roll, they can roll again, but they must add another d10 to the pool and reroll all the dice. You cant speak for the next minute. You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. First up isn't a magic item at all and instead offers what it says on the tin a handful of debris functioning as a contact poison. For 2d6 days, you glow bright yellow. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Undead for one hour. An eye appears on your forehead for the next minute. I tried to stay as close as possible to the general wackiness and power level of the one in thePlayer's Handbook. Gnats buzz around your head for 1 minute, distracting you. A deck of many things appears hovering in front of you expectantly, only visible and touchable by you. 55. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. Roll a d10. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Fey for one hour. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. Dispel and Counterspell: When a spell or magical effect is dispelled or counterspelled, it triggers a wild magic surge on the caster or subject.. Wild Zones: Some places are magically unstable.When a creature casts a spell, uses a spell-like . Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. 0902 Caster finds a potion 90% likely to heal and 10% likely to kill . Whenever a spell is cast within a wild magic zone, a DM can cause one of a few things to happen. Then, whenever you are being deceptive, you have a mild fit of hiccups. Target is not affected, TEMPORAL HICCUP take an additional action immediately, TEMPORAL SKIP lose next action, bonus, and reaction, GRAVITY WELL Encumbrance triples for 1d6rds within 30ft, MAGIC SURGE AOE creatures within 30ft take, LIFEFORCE ABSORPTION each creature within 30ft takes 1d10necrotic and caster gains temp hp equal to total damage dealt, TIME SLOW FIELD 30ft AOE to everyone but caster, WEAPONS BECOME ETHEREAL AOE 30ft for 1d10rds, MAGICAL STASIS incapacitated and immune for 1d10rds, DISARM all creatures within 30ft with STR contest vs DC 12, LUCKY next ability/attack is a Natural 20 or an Advantage, UNLUCKY next ability/attack is a Natural 1 or at Disadvantage, TRANSPOSITION everyone within 60ft random switches position with each other, TEMPORAL REWIND all actions this round by anyone acting after the caster within 120ft must be rerolled and second roll must be taken, FACE OTHER DIRECTION AOE affects all creatures within 30ft, RETCHING VOMIT, lose all actions until end of round, DISENTEGRATING ITEM random non-magical item, ECTOPLASMIC GOO spontaneously appears on things within 10ft. One random gem worth 100gp appears near you. Campaigns have ended within minutes before as an early roll on the Wild Magic Surge table has seen the party sorcerer cast fireball centered on themself and earn the record for the Forgotten Realms fastest TPK. View and manage file attachments for this page. Something Fishy: the caster is left smelling of fish. You can't speak for 1 minute. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. Click here to toggle editing of individual sections of the page (if possible). Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Enjoy! The next spell you cast within the hour uses a slot level one level higher than what it normally requires. You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required). You immediately make an unarmed strike against a random creature within 5 feet of you. of yourself appears within 20 feet of you. If you take acid, cold, fire, lightning, or thunder damage within the next minute, you gain resistance to that type of damage for 1 hour. This item fits the fairytale aesthetic a little bit more than some of the other magical items, but this Rose is a lot deadlier than most. You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot. You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. A simulacrum of yourself appears within 20 feet of you. You can read our full breakdown of the schools of magic, as well as the history of magic in Dungeons & Dragons here. I currently copy-and-paste line by line to make my own rollable macro in Roll20 (but it's such a pain)Here's my extended Wild Magic Table but I think I'll be incorporating some of the original poster's material :) I didn't think about balancing which was a good comment above but I did try to think of neutral magical effects that could happen but kept it slightly more generic to allow the DM to improvise. The wild magic that permeates the city of Gnomengarde in The Dragon of Icespire Peak is significantly less dangerous (you might turn blue, sprout fairy wings, or experience another whimsical effect of the GMs invention which is an important precedent) than the one in Hazlan, the magically misaligned domain of dread in Ravenloft. You are surrounded by faint, ethereal music for the next minute. View and manage file attachments for this page. Requires Level 70. I ran the scenario twice, and in the second session, the player who picked that character wanted the randomness and we ended up having a lot of fun with it. In the Forgotten Realms setting, there is a key distinction drawn between the two main origins of magical power; arcane magic (such as is practiced by wizards and bards) is known as the art and stems from an understanding of words of power or intricate rituals that access the ambient energy directly and divine magic (like that which is used by clerics, paladins, and druids), which draws power from a greater entity like a god or even nature itself. Below is a Wild Magic Table extended to 100 effects. A common curse is that whenever a caster of any type casts, they must roll on this table. As a DM, I try to roll on random tables or create outcomes that surprise me all the time. Or, what about the time when they accidentally set off some ethereal music that attracted the attention of a bunch of orcs. If you fall within the next day, you automatically have the benefit of the. You lose concentration on any spells you are concentrating on, and an. For example: A wild magic sorcerer who triggers a wild magic surge when casting a 4th-level spell would roll 5d10 for a possible result of between 5 and 50 on the table. Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Our Wild Beyond the Witchlight 5E Magic Items guide will go over everything that's brand new to the system. One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Immediately gaining a multiclass level in cleric or warlock. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. Cool list! You are surrounded by faint, ethereal music for the next minute. For the next hour, any spell you cast does not require a verbal component. Such creatures cannot attack you or harm you unless they succeed on a, You feel the incredible urge to relieve yourself. Going in order of publication, we start with the wild magic sorcerer, one of the two sorcerous origins that was released with the introduction of 5e. Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute. You gain, You permanently forget one cantrip. The invisibility ends if you attack or cast a spell. For the next hour, any time you make an ability check, roll 1d6 and subtract the result. You cast fly on a random creature within 60 feet of you. If you fail the saving throw, you turn into a sheep for the spells duration. You are resistant to all damage types for 1 minute. You cast Tashas hideous laughter on the nearest creature to you. If you drop to 0 hit points, your pot breaks, and your form reverts. View wiki source for this page without editing. Currently, we have seven such living spells in the sum of the 5e bestiary, and I imagine more are on the way. You are vulnerable to Aberrations for 1 hour. You immediately gain 15 temporary hit points. Your height changes by a number of inches equal to the roll. A close review of the possible results will reveal that most of the effects in the original PHB table appear in this table as well. A bad joke comes to mind and until you tell it (which takes an entire action), you suffer a, All creatures within 20 feet of you, including you, must make a. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. Under the light of the day, you appear normal; by firelight or the light of the moon, you appear hideous (the other players decide how). Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. Your characters are always yours to play as you choose, but that doesnt mean we cant offer a few tips and tricks to create much more effective storytelling at the table. For the next hour, any time you make an ability check, roll 1d6 and add the result. You gain truesight out to a range of 60 feet for the next minute. If the roll is odd, you lose the weight. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Your hair falls out but grows back within 24 hours. Such creatures cannot attack you or harm you unless they succeed on a. It keeps the game fresh and exciting, and it helps lessen the insidious idea that Im here solely to curate an experience for my players. You gradually return to your original weight over the course of 1 day. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Spells that use wild magic are given the Wild descriptor. Well, there is actually some huge precedence laid out for Living Spells in 5e. But more than just the forces of chaos as described in the Players Handbook, magic also comes from nature, from life, and even from death. and our 20. The Wild Magic Sorcerer is a prime example of that with a random, wild surge of magic that happens after a spell is cast. The one exception was at a convention session where one of the characters I provided was a wild-magic sorcerer. https://www.dandwiki.com/w/index.php?title=Wild_Magic_Surge_Table,_Variant_(5e_Variant_Rule)&oldid=1649697, A fireball explodes with you at the center. When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required). If he can reseal the hole, great. Such creatures cannot attack you or harm you unless they succeed a on a, Your fingernails and toenails grow to an uncomfortable length. Serious, or extreme effects, are less likely to occur than nuisance effects. Your height changes by a number of inches equal to the roll. Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any, A demon whose CR is equal to your level appears near you. The randomness, the uncertainty thats the stuff that separates DnD from kinda bad improv theater. For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. The effect ends early if the creature makes an attack or casts a spell. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you die within the next minute, you immediately come back to life as if by the. You lose proficiency in one randomly chosen skill, tool, or weapon type for 2d6 days.